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This mode requires very strong team coordination and strategy.įlashpoint - One neutral territorial objective and two caches on each side. Your team will only gain reinforcements when someone takes the enemy's intel, or when an enemy stealing your team's intel is neutralized. Your team's goal is to take the enemy's intel and return it to your base. Infiltrate - The standard Capture the Flag mode, but with a twist.
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The defenders must retain at least one cache from being destroyed and eliminate the enemy team once their reinforcements run dry. Destroying a cache earns the attackers more reinforcements and time on the clock. Strike - Three weapon caches must be destroyed by the attacking team to achieve victory. The HVT is only armed with a silenced pistol, but can pick up a weapon from a fallen enemy or teammate. It's one team's goal to make this happen and it's the other team's goal to stop this from happening at all costs. This gameplay in this mode is reminiscent to King of the Hill or "tug of war".Īmbush - A high value target ("HVT") must be escorted to an extraction point. The team that controls it does not deplete reinforcement waves. Occupy - There is one central territorial objective in the area. When both teams have lost their caches and all reinforcement waves, it becomes a Firefight match. Teams gain extra reinforcement waves until their cache is destroyed. Skirmish - In addition to three territorial objectives, each team has a supply cache to protect. Every life counts, making this a very suspenseful experience dependent upon teamwork. Secure all objectives or eliminate all enemy to win. Each team only respawns when they secure an objective.
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Once the third objective is captured by the attackers, a fourth cache objective must be destroyed, while the defenders have only one life to make a last stand.įirefight - Three territorial objectives, one for each team, plus one neutral. Defenders have a finite amount of reinforcements and must use each wisely. For each objective captured, they gain more reinforcement and time to attack the next. Push - Three territorial objectives must be captured by the attacking team in sequential order.
#Brainbread 2 last stand objective map Pc
#Brainbread 2 last stand objective map upgrade
#Brainbread 2 last stand objective map Offline
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